9u-14u Rules
- Divisions are based upon player's ages as of year (2011 league age as of April 30th, 2011).
- Players may play up in age but may not play down.
- Players may only play on one team during a weekend. This rule applies no matter where the USSSA tournament is located in Southern Nevada.
- Teams must have non-duplication number on their jerseys at least 4 inches in size.
- Sporting News Rules shall apply, along with the USSSA Rules.
- Rainout policy is as follows. No games played - 100% refund or credit. 1 game played - 50% off future tournament. 2 games played - no refunds.
- Home team will be determined by a coin flip in pool play. In playoffs, higher seeded team will be home team. Each team will provide a scorekeeper with all changes going through home plate umpire.
- Seeding will be determined by:
(1) Best Record (2 points/ win; 1 point/tie)
(2) Head to Head (When only two teams are tied that have played)
(3) Runs Allowed (Versus all teams played)
(4) Run Differential (Max +/- Runs per game versus all teams played)
(5) USSSA Points - (6) Coin Flip
- All conversations with an umpire should be conducted after a time out has been called and be held in a calm and professional manner. Verbal abuse of an umpire will not be tolerated and may result in ejection from the game.
- Any manager or coach ejected from a game will sit out their next game. An ejected manager or coach must not be in the area of the field after being ejected or during the pre-game or play of the suspended game. Any manager or coach caught continuing to coach after being ejected or suspended will be suspended for an additional period of time. Any player ejected from a game is subject to a one game suspension at the tournament director's discretion.
- Managers and coaches are responsible for the conduct of their players and fans.
- Any team knowingly using illegal players shall be subject to discipline ranging from forfeiting a game, ejection from tournament and suspension from all USSSA sanctioned leagues and tournaments for on one year period.
- Any team forfeiting a game may not advance to playoff rounds if it is determined that it is beneficial to that team with regards to runs allowed / differential etc.
- All protests will be ruled on immediately and all decisions are final and once the next pitch is thrown, team loses right to protest.
- Absolutely, no pre-game infield on any of the fields. Warm-up may only be conducted in four territory and the outfield!!!
- Director of the tournament reserves the right to change locations of tournament games.
- No mechanical noise makers are allowed at USSSA tournaments.
PITCHING REGULATIONS
| DISTANCES | MOUND | BASES |
|---|---|---|
| 8u | 40 ft | 60 ft |
| 9u & 10u | 46 ft | 65 ft |
| 11u & 12u | 50 ft | 70 ft |
| 13u | 54 ft | 80 ft |
| 14u | 60.5 ft | 90 ft |
Pitching restrictions for 2011 tournaments are as follows:
- 8u / 12u - 6 innings in a day 9 in the entire tournament.
- 13u & 14u -7 innings in a day 11 in the entire tournament.
- Once a pitcher is removed from the mound, they may not pitch again in that game.
- Leniency on balks in 9u.
- On a one weekend tournament, pitching does not recycle for the playoffs. Violation of pitching restrictions will result in automatic ejection of offending Manager and player. Forfeiture of the game and continuation of play in the tournament will be ruled upon at the discretion of the tournament director.
LENGTH OF GAMES
- u - No new inning after 1:30 or 6 innings whichever comes first
- 9u/12u No new inning after 1:45 or 6 innings whichever comes first
- 13u+ No new inning after 2:00 or 7 innings whichever comes first
- Once an inning begins, it must be completed. However, if the home team is ahead and batting when time expires, the game is over and the inning is not completed. Also, when the case of a homerun, all runs will count.
- Extra inning are played if there is still time on the clock. If time expires in a tie game in pool play, game is a tie.
- Every effort will be made to finish tournament but in case of park curfew, rain, darkness or other acts of God, the Director reserves the right to shorten games and/or modify schedules.
MERCY RULE
- 6 inning game - 15 after 3 innings & 8 after 4 innings
- 7 inning game - 15 after 3 innings & 12 after 4 innings & 8 after 5 innings
LINE-UPS
- Teams may elect to bat 9 or 10 players with the 10th player being an EH.(The EH is considered a defensive player and may switch in and out defensively).
- Teams may also bat their entire roster. (If team bats roster or has no subs when a starter is injured, then an out is recorded each time the injured player'sspot comes up).
- Once a player is removed due to injury, he may not return.
- Starters may re-enter one time only in their original spot.
- Only ages 15 and up may use the DH, but only if they are not using the EH.
BATTER
- To intentionally walk a batter, a coach simply needs to inform the umpire and point to first base. No pitches are thrown.
RUNNER
- Courtesy runners will be allowed for the pitcher or catcher at any time.
- The courtesy runner will be someone not currently in the game or if the team has no players on bench, the last out.
- A courtesy runner may only run one time per inning.
- It is the base runner's responsibility to avoid contact with the fielder when the fielder has the ball.
- Slide or attempt to avoid is in effect at all times when fielder is in possession of ball.
- Intentionally running into a fielder who is in possession of the ball is grounds for ejection.
EQUIPMENT
- No metal cleats will be allowed in divisions 12u and below.
- All bats must be approved for Youth Baseball League. No Softball Bats.
- Max barrel in ages 7u - 14u is 2 3/4. Ages 15u & above must use NFHS approved bats (-3)(Penalty for use of illegal bat will be out. 2nd offense will result in ejection of offending player).










