Little League

Safety Rules

Below are safety rules that must be enforced at all times.  We have also included rules that seem to always be in question.  

 

Ø  Catchers not in proper gear - Both 60' and 90' must wear a dangling throat guard.  (LL Rule 1.17) Male catchers must also wear a cup.

Ø  Coach in dugout - There MUST be an adult in the dugout at ALL times. Teams are allowed a total of 3 coaches per team including manager. (LL Rule 3.17)  If there are only 2 adults one must be in the dugout and  the other may coach a base.  A player coaching a base must wear a helmet.  We have witnessed several players swinging bats in the dugout which is not allowed at any time.   

Ø  On deck batters -Only the first batter of each half-inning will be allowed outside the dugout between half-innings. (LL Rule 1.08)  Do not allow players in the dugout to have a bat in their hands. 

Ø  When a coach is hitting balls, the player catching for him must have a catchers mask and helmet onCoaches cannot warm-up pitchers before the game or between innings at any level. This includes in the bullpen.  (LL Rule 3.09)

Ø  Runner is out when.. he fails to slide OR attempt to avoid when the defensive player has the ball waiting to make a tag. (LL Rule 7.08a) There are no head first slides going forward on 60’ basesA runner however may dive back to a base.

Ø  A pitcher removed from the mound may NOT play in the catcher’s position for the remainder of the day if he has pitched 41 or more pitches.  (LL Rule VI Pitchers (c) Note The catcher however may go to the pitcher position as long as they have not caught any part of the 4th inning.

Ø  A starter can not re-enter the game until their sub has had 6 consecutive outs and one at bat.  The starter can then re-enter anywhere in the lineup.  (LL Rule 3.03)

Ø  Majors / Juniors are allowed 1 special runner per inning which is a player not currently in the line-up.  Each player may only be run for one time per game.  (LL Rule 7.14)

Ø  Minors bat entire line up therefore, has no special runner. 

Ø  There are no electronic devices allowed on the field such as cell phones, palm pilots, etc…(LL Rule 3.17) Devices such as iPads may be used for keeping score, but must be IN THE DUGOUT.

Ø  There is only 1 offensive time out per inning.  (LL Rule 5.10 (d)

Ø  Remember a new inning starts at the time of the 3rd out of the previous inning!!

League Options

2017 Little League Pertinent Rules for leagues umpired by Vegas Valley Baseball

Bat Regulations

The bat must be a baseball bat which meets Little League specifications and standards as noted in this rule. It shall be a smooth, rounded stick and made of wood or of material and color tested and proved acceptable to Little League standards.

Little League (Majors) and below:

It shall not be more than thirty-three (33) inches in length nor more than two and one-quarter (2¼) inches in diameter. Non-wood bats shall be labeled with a BPF (bat performance factor) of 1.15 or less;

EXCEPTION: For the Little League (Majors) and below, for regular season play and Tournament, composite bats are prohibited unless approved by Little League International. 

Intermediate (50-70) Division and Junior League

It shall not be more than 34 inches in length; nor more than 2 5/8 inches in diameter, and if wood, not less than fifteen-sixteenths (15/16) inches in diameter (7/8 inch for bats less than 30”) at its smallest part. All composite barrel bats shall meet the Batted Ball Coefficient of Restitution (BBCOR) performance standard, and such bats shall be so labeled with a silkscreen or other permanent certification mark. The certification mark shall be rectangular, a minimum of a half-inch on each side and located on the barrel of the bat in any contrasting color.

Boulder City (BCLL) - Veterans Field [Updated 3/16/16]

Minor
10-run rule
No new 1:45 (Drop Dead 2:00, complete current batter)
Inning ends after 3 outs or entire lineup
(Maximum batters per inning for both teams shall be the smaller amount of total batters each team has available at game time. (Example: Team A has 10 kids, Team B has 12, and the maximum number of batters per inning would be 10) 
Max 5 runs per inning (except 6th inning)

Major
No Balks, Illegal pitch (Ball to the batter)
10-run rule
No new 2:00

Junior
7 innings (1 extra inning if tied and time left)
10-run rule
No new 2:00

Green Valley (GVLL) - Arroyo Grande [Updated 4/11/2016]

Rookie

10-run rule after 3.5 / 4 innings
No New 1:30 (No Drop Dead)
4 outfielders may be used
7 pitches, if 7th pitch (and any subsequent pitch) results in a fould ball, another pitch is allowed.
Ball is dead when in control in the infield or by Coach Pitcher
Only runners halfway will be allowed to advance
Inning ends after 3 outs, or 5 runs score (runs are unlimited starting with 5th inning)No Infield Fly
Max one base may be advanced on an overthrow

Minor
10-run rule after 3.5 / 4 innings
No New 1:45 (No Drop Dead)
Inning ends after 3 outs, or 5 runs score (runs are unlimited starting with 5th inning)
Until April 1st, runners may not steal home on a passed ball.

Major
No Time Limit
10-run rule after 3.5/4 
Bat entire lineup
Max 3 coaches per team

Juniors
7 innings (extra innings will be played if tied)
No new 2:15
10-run rule after 4.5 / 5  

Henderson (HLL) - Mission Hills, Heritage Park [Updated 4/13/16]

Rookie End of Season (Mission, Morrell)

No Ties in end of season games, play until a winner
Play stops when defenisve player or coach has ball inside the dirt circle
Coach must be in contact with rubber while pitching
No New 1h30m (Drop Dead 1h45m, finish the current at-bat)
No walks / hit by pitch / bunting
10 players on defense (4 outfielders)
Side is retired when: 3-outs / lineup is batted / or 5 runs scored
Maximum batters per inning for both teams shall be the smaller amount of total batters each team has available at game time. (Example: Team A has 10 kids, Team B has 12, and the maximum number of batters per inning would be 10)
7 pitches unless 7th pitch is fouled off, then one additional pitch 

Minor AA
No New 1h30m
10-run rule
6 innings, 
(1 additional inning may be played if still tied with time. Use international tie breaker rule; last batter starts on 2nd base)
Max 5 runs per inning 
May not advance home on a passed ball or wild pitch
NO dropped 3rd strike in AA

Minor AAA
10-run rule
No New 1h45m
6 innings (1 additional inning may be played if still tied with time. Use international tie breaker rule; last batter starts on 2nd base)
Max 5 runs per inning (no run limit in the 6th inning only)

Major
10-run rule
No New 2:00
6 innings (1 additional inning may be played if still tied with time)

Junior
7 innings (1 additional inning may be played if still tied with time)
No new 2:00 (2h15m Drop Dead, finish at-bat)
10-run rule after 4.5 / 5 innings

Henderson Parks and Rec (HPRD) - AG, Morrell [Updated 4/16/15]

ALL DIVISONS, Scorecards - 
Umpires will receive a scorecard prior to the game. Fill this out and return to staff after your game.

10u & 12u
No new 1:30
Drop dead 1:45 
10-run rule after 4 innings
6-innings (No extra innings are to be played) 
Max 5 runs for first 3 innings, unlimited after 3rd
Bats must have approved label "City of Henderson Approved Bat, 2014 Youth Baseball" to be legal
Runners leaving base early will be called out
Runners may only steal one base per pitch
Runners may not steal home
Runners may only advance home on a batted ball, or if forced by a walk
No Balks
Infield Fly rule Is in effect
A team may start with 8 players

80s & 90s
No New 1:45
Drop Dead 2:00
10-run rule after 5 innings
7 innings (No extra innings are to be played)
Max 5 runs for first 3 innings, unlimited after 3rd
Bats must have approved label "City of Henderson Approved Bat, 2014 Youth Baseball" to be legal
Infield fly rule is in effect
2nd trip to the mound to a pitcher in an inning, pitcher must be removed from mound
Balks will be enforced (Runner on 3rd may advance on a balk)
Dropped 3rd strike is in effect
80' division only: Runner from 3rd may not advance on a passed ball

Legacy (LLL) - Peccos Legacy, AG 9 [Updated 4/11/2016]

Minor
10-run rule
No New 1:45
Max 5 runs per inning (Unlimited runs in 6th inning)
May have 4th outfielder 
Can play / finish with no less than 8 players

Major
10-run rule
6 innings, No Time Limit

Junior
7 innings (extra innings will be played if tied and time remains)
No new 2:15
10-run rule after 4.5 / 5

Paradise Valley (PValley) - Sunset [Updated 03/2017] 

Minor
No New Inning 1h45m (NO DROP DEAD)
10 run rule
Max 5 runs per inning
Half Inning ends if team has batted their complete lineup
One base may be advanced on an overthrow, when thrown into foul territory

Major
1st half of season, bat entire lineup, 2nd half of season, bat 9 with substitutes
10 run rule

Junior
7 innings 
No new 2:15
10-run rule after 4.5 / 5

 

Paseo Verde (Paseo) - Anthem, Burkholder, Dos [Updated 04/2016]


Rookie End of Season (Dos E, Dos W)
No Ties in end of season games, play until a winner
Play stops when defenisve player or coach has ball inside the dirt circle
Coach must be in contact with rubber while pitching
No New 1h30m (if you start an inning it must be completed)
No walks / hit by pitch / bunting
10 players on defense (4 outfielders)
Side is retired when: 3-outs / lineup is batted / or 5 runs scored
6th inning or final inning due to time limit, runs are unlimited
Batter is not out after 7 pitches if he/she keeps fouling off pitches

AA

A game shall consist of 6 innings or no-new-inning time limit of 1h45m (whichever comes first)
A maximum of 6 runs may be scored through the first 5 innings with the following exception:
If the visiting team is at bat at the 1h30m mark, the inning will continue with both teams having unlimited scoring. 
If the home team is at bat at the 1h30m mark, the max 6 runs will still be in effect
Any inning started after 1h30m mark will have unlimited scoring.
(Umpires will announce the 1h30m mark)
Teams will still get at-bats, even if trailing by more than 6 runs.
May not advance home on a passed ball or wild pitch

AAA

A game shall consist of 6 innings or no-new-inning time limit of 1h45m (whichever comes first)
A maximum of 6 runs may be scored through the first 5 innings with the following exception:
If the visiting team is at bat at the 1h30m mark, the inning will continue with both teams having unlimited scoring. 
If the home team is at bat at the 1h30m mark, the max 6 runs will still be in effect.
Any inning started after 1h30m mark will have unlimited scoring.
(Umpires will announce the 1h30m mark)
Teams will still get at-bats, even if trailing by more than 6 runs.

Major
6 innings (extra innings will be played if tied)
15-run rule after 3.5 / 4
10-run rule after 4.5 / 5
Time limit on Saturday games only: 3h:00m

Junior
7 innings (extra innings will be played if tied and time remains)
No new 2:15
10-run rule after 4.5 / 5 

Silverado (Silv LL) - Silverado Ranch [Updated 4/27/16]

*Anyone on the playing field or in constant contact with the children must fill out a volunteer application, be approved by the board and wear their league ID badge in plain view.

Minor
10-run rule
No New 1:45
Inning ends after 3 outs, completed lineup, or max 5 runs per inning
(Runs are unlimited starting with the 6th inning)
4 outfielders may be used

Major
6 innings (extra innings will not be played if tied)
10-run rule

Junior
7 innings (extra innings will be played if tied and time remains)
No new 1h45m
10-run rule after 4.5 / 5