- 9u/12u No new inning after 1:45 or 6 innings whichever comes first. Exception: In pool play, if game is tied at the end of 6 innings and there is still time on the clock, extra innings are played until time expires.
- 13u+ No new inning after 2:00 or 7 innings whichever comes first. Exception: In pool play, if game is tied at the end of 7 innings and there is still time on the clock, extra innings are played until time expires.
- Mercy rule: 6 inning game - 15 after 3 innings & 8 after 4 innings
- Mercy rule: 7 inning game - 15 after 3 innings & 12 after 4 innings & 8 after 5 innings
- There will only be 3 coaches allowed in the dugout at USSSA games. All assistant coaches must be listed on your team's online roster on USSSA Bylaws under the "Coaches Listing" option. In addition, no one other than official coaches and players are allowed in the dugout at any time.
|9u & 10u||46'||65'|
- Pitching restrictions for 9u / 12u - 6 innings in a day 9 in the entire tournament.
- Pitching restrictions for 13u & 14u -7 innings in a day 11 in the entire tournament.
- Leniency on balks in 9u.
Note: These pitching rules pertain only to regular seson tournaments. World Series pitching rules are govered by the USSSA Bylaws.
- Teams may play an official game with an eight (8) player line-up. If a team plays with an eight (8) player line-up, an out shall be declared for the ninth (9th) position in the batting line-up each turn at bat.
- Any player(s) arriving after the start of the game, shall be added to the bottom of the line-up.
- A team that must shorten their line-up do to the lack of eligible players, an out shall be recorded every time that spot in the line-up comes up.
- Teams may bat nine (9) players, or nine (9) players with a DH, or nine (9) players with an EH, or nine (9) players with an EH and DH, or a continuous line-up of all present, eligible, uniformed players. A continuous line-up must be declared before the start of the game and used the entire game.
- Starters may re-enter one time only in their original spot.
- The DH may bat for any defensive player.
- A starting defensive player cannot be listed as the DH.
- A DH for said player shall be selected prior to the start of the game, and his name shall be included on the line-up card presented to the umpire-in-chief and the official scorer.
- The DH may only bat for one player or any of that player's substitutes on defense.
- The DH that bats for a defensive player or any of that player's substitutes is locked into that battting slot. No multiple substitutions may be made that will alter the batting order.
- If a pinch hitter or pinch runner for the DH is used, that player becomes the new DH.
- The DH may only bat for one player or any of that polayer's substitutes on defense.
- A replaced DH can re-enter the game one time since he was considered a starter. The defensive player being hit for can also re-enter the game one time if subbed for. Both must always stay in the same batting spot.
- The DH role for a team is terminated for the rest of the game if: (1) The defensive player, or any previous defensive player for whom the DH batted, subsequently bats, pinch-hits, or runs for the DH, (2) The DH or any previous designated DH assumes a defensive position.
- A runner who jumps over a player will called out whether or not contact is made with the defensive player.
- The Force Play Slide Rule: A runner may legally slide directly into a base or in any direction away from the fielder to avoid contact or altering the play of the fielder or avoid by peeling off away from the player making the play. Runners are never required to slide, but if a runner elects to slide, the slide must be legal. Legal Slide means a head first slide or a slide with one leg and buttock on the ground before the base. If interference is called and the batter/runner is also called out.
- A.R. - If the bases are loaded with no outs, a double-play attempt is made, and interference is called, all other runners must return to their original bases.
- No Metal cleats will be allowed in divisions 12u and below.
- The catcher shall wear all appropriate protective gear including a catcher’s helmet with facemask and either a built in extended throat guard or a separately attached throat guard, chest protector, shin and / or leg guards, and protective cup. In age divisions 9u – 12u, the catcher’s helmet shall fully cover both ears.
- Max barrel in ages 9u-14u is 2 3/4.
- All regular 14u tournaments the only bats allowed will be BBCOR or wood bats. This will not apply to Super NIT'S or World Series events. If you are traveling to an out of state tournament, you should check with the tournament director to see what bats are allowed.