Little League

Safety Rules

Below are safety rules that must be enforced at all times.  We have also included rules that seem to always be in question.  

 

Ø  Catchers not in proper gear - Both 60' and 90' must wear a dangling throat guard.  (LL Rule 1.17) Male catchers must also wear a cup.

Ø  Coach in dugout - There MUST be an adult in the dugout at ALL times. Teams are allowed a total of 3 coaches per team including manager. (LL Rule 3.17)  If there are only 2 adults one must be in the dugout and  the other may coach a base.  A player coaching a base must wear a helmet.  We have witnessed several players swinging bats in the dugout which is not allowed at any time.   

Ø  On deck batters -Only the first batter of each half-inning will be allowed outside the dugout between half-innings. (LL Rule 1.08)  Do not allow players in the dugout to have a bat in their hands. 

Ø  When a coach is hitting balls, the player catching for him must have a catchers mask and helmet onCoaches cannot warm-up pitchers before the game or between innings at any level. This includes in the bullpen.  (LL Rule 3.09)

Ø  Runner is out when.. he fails to slide OR attempt to avoid when the defensive player has the ball waiting to make a tag. (LL Rule 7.08a) There are no head first slides going forward on 60’ basesA runner however may dive back to a base.

Ø  A pitcher removed from the mound may NOT play in the catcher’s position for the remainder of the day if he has pitched 41 or more pitches.  (LL Rule VI Pitchers (c) Note The catcher however may go to the pitcher position as long as they have not caught any part of the 4th inning.

Ø  A starter can not re-enter the game until their sub has had 6 consecutive outs and one at bat.  The starter can then re-enter anywhere in the lineup.  (LL Rule 3.03)

Ø  Majors / Juniors are allowed 1 special runner per inning which is a player not currently in the line-up.  Each player may only be run for one time per game.  (LL Rule 7.14)

Ø  Minors bat entire line up therefore, has no special runner. 

Ø  There are no electronic devices allowed on the field such as cell phones, palm pilots, etc…(LL Rule 3.17) Devices such as iPads may be used for keeping score, but must be IN THE DUGOUT.

Ø  There is only 1 offensive time out per inning.  (LL Rule 5.10 (d)

Ø  Remember a new inning starts at the time of the 3rd out of the previous inning!!

League Options

2018 Little League Pertinent Rules for leagues umpired by Vegas Valley Baseball

Bat Regulations

As of January 1, 2018, the new USA Baseball Bat Standard was implemented. USABat Standard bats must be used in the Little League Major Baseball Division and below. Either USABat Standard bats or BBCOR bats must be used at the Intermediate (50/70) Baseball and Junior League Baseball Divisions. At the Senior League Baseball Division, all bats must be meet the BBCOR standard. Little League-approved baseball bats that were approved for use for the 2017 season will no longer be acceptable for use in any Little League game or activity as of January 1, 2018. For more information on the USABat standard and a complete list of bats approved through the USABat Standard, visit usabat.com.

Boulder City (BCLL) - Veterans Field [Updated 03/2018]

Minor
10-run rule after 3.5 or 4 complete innings
No new 1:45 (Drop Dead 2:00, complete current batter)
Inning ends after 3 outs or entire lineup
(Maximum batters per inning for both teams shall be the smaller amount of total batters each team has available at game time. (Example: Team A has 10 kids, Team B has 12, and the maximum number of batters per inning would be 10) 
Max 5 runs per inning (except 6th inning)

Major
No Balks, Illegal pitch (Ball to the batter)
10-run rule  after 3.5 or 4 complete innings
No new 2:00

Juniors (See link for all Junior Interleague rules)
7 innings (extra innings will be played if tied)

No new 2:00h
10-run rule after 4.5 / 5

Green Valley (GVLL) - Arroyo Grande [Updated 03/2018]

Rookie

10-run rule after 3.5 or 4 complete innings
No New 1:30 (No Drop Dead)
4 outfielders may be used
7 pitches, if 7th pitch (and any subsequent pitch) results in a fould ball, another pitch is allowed.
Ball is dead when in control in the infield or by Coach Pitcher
Only runners halfway will be allowed to advance
Inning ends after 3 outs, or 5 runs score (runs are unlimited starting with 5th inning)No Infield Fly
Max one base may be advanced on an overthrow

Minor
10-run rule  after 3.5 or 4 complete innings
No New 1:45 (No Drop Dead)
Inning ends after 3 outs, or 5 runs score (runs are unlimited starting with 5th inning)
Courtesy runner for the catcher at any time is optional
Until April 1st, runners may not steal home on a passed ball.

Major
No New after 2h, (No Drop Dead) (extra innings will be played if tied and time permits)
10-run rule  after 3.5 or 4 complete innings
Bat entire lineup
Max 3 coaches per team
Courtesy runner for catcher with two outs is optional

Juniors (See link for all Junior Interleague rules)
7 innings (extra innings will be played if tied)

No new 2:00h
10-run rule after 4.5 / 5  

Henderson (HLL) - Mission Hills, Heritage Park [Updated 03/2018]

Rookie End of Season (Mission, Morrell)

No Ties in end of season games, play until a winner
Play stops when defenisve player or coach has ball inside the dirt circle
Coach must be in contact with rubber while pitching
No New 1h30m (Drop Dead 1h45m, finish the current at-bat)
No walks / hit by pitch / bunting
10 players on defense (4 outfielders)
Side is retired when: 3-outs / lineup is batted / or 5 runs scored
Maximum batters per inning for both teams shall be the smaller amount of total batters each team has available at game time. (Example: Team A has 10 kids, Team B has 12, and the maximum number of batters per inning would be 10)
7 pitches unless 7th pitch is fouled off, then one additional pitch 

Minor AA
No New 1h30m
10-run rule after 3.5 or 4 complete innings
6 innings, 
(1 additional inning may be played if still tied with time. Use international tie breaker rule; last batter starts on 2nd base)
Max 5 runs per inning 
May not advance home on a passed ball or wild pitch
NO dropped 3rd strike in AA

Minor AAA
10-run rule after 3.5 or 4 complete innings
No New 1h45m
6 innings (1 additional inning may be played if still tied with time. Use international tie breaker rule; last batter starts on 2nd base)
Max 5 runs per inning (no run limit in the 6th inning only)

Major
10-run rule after 3.5 or 4 complete innings
No New 2:00
6 innings (1 additional inning may be played if still tied with time)

Juniors (See link for all Junior Interleague rules)
7 innings (extra innings will be played if tied)

No new 2:00h
10-run rule after 4.5 / 5

Henderson Parks and Rec (HPRD) - AG, Morrell [Updated 4/16/15]

ALL DIVISONS, Scorecards - Umpires will receive a scorecard prior to the game. Fill this out and return to staff after your game.

10u & 12u
No new 1:30
Drop dead 1:45 
10-run rule after 4 innings
6-innings (No extra innings are to be played) 
Max 5 runs for first 3 innings, unlimited after 3rd
Bats must have approved label "City of Henderson Approved Bat, 2014 Youth Baseball" to be legal
Runners leaving base early will be called out
Runners may only steal one base per pitch
Runners may not steal home
Runners may only advance home on a batted ball, or if forced by a walk
No Balks
Infield Fly rule Is in effect
A team may start with 8 players

80s & 90s
No New 1:45
Drop Dead 2:00
10-run rule after 5 innings
7 innings (No extra innings are to be played)
Max 5 runs for first 3 innings, unlimited after 3rd
Bats must have approved label "City of Henderson Approved Bat, 2014 Youth Baseball" to be legal
Infield fly rule is in effect
2nd trip to the mound to a pitcher in an inning, pitcher must be removed from mound
Balks will be enforced (Runner on 3rd may advance on a balk)
Dropped 3rd strike is in effect
80' division only: Runner from 3rd may not advance on a passed ball

Legacy (LLL) - Peccos Legacy, AG 9 [Updated 3/2018]

Minor
10-run rule after 3.5 or 4 complete innings
No New 1:45
Max 5 runs per inning (Unlimited runs in 6th inning)
May have 4th outfielder 
Can play / finish with no less than 8 players

Major
10-run rule after 3.5 or 4 complete innings
6 innings, No Time Limit

Junior(See link for all Junior Interleague rules)
7 innings (extra innings will be played if tied and time remains)

No new 2:15
10-run rule after 4.5 / 5

Paradise Valley (PValley) - Sunset [Updated 03/2018] 

Minor
No New Inning 1h45m (NO DROP DEAD)
10 run rule
 after 3.5 or 4 complete innings
Max 5 runs per inning
Half Inning ends if team has batted their complete lineup
One base may be advanced on an overthrow, when thrown into foul territory
No stealing home on a pass ball until after April 15th

Major
Continuous Batting order all season
10 run rule
 after 3.5 or 4 complete innings

Junior(See link for all Junior Interleague rules)
7 innings (extra innings will be played if tied)

No new 2:00h
10-run rule after 4.5 / 5  

 

Paseo Verde (Paseo) - Anthem, Burkholder, Dos [Updated 03/2018]


Rookie End of Season (Dos E, Dos W)

AA

A game shall consist of 6 innings or no-new-inning time limit of 1h30m (whichever comes first) Drop Dead time is 1h45m.
There will be a 5 run maximum in each inning. Once a team has scored 5 runs the inning is over for that team. However, if the Visiting team is down by more than 5 runs going into the 6th inning, they will still get their at bat as long as the time limit has not expired. Home team will not get at bat if ahead in last inning.
May not advance home on a passed ball or wild pitch

AAA

A game shall consist of 6 innings or no-new-inning time limit of 1h30m (whichever comes first) Drop Dead time is 1h45m.
There will be a 5 run maximum in each inning. Once a team has scored 5 runs the inning is over for that team. However, if the Visiting team is down by more than 5 runs going into the 6th inning, they will still get their at bat as long as the time limit has not expired. Home team will not get at bat if ahead in last inning.
Dropped third strike is in effect
 

Major
6 innings (extra innings will be played if tied)
15-run rule  after 3.5 or 4 complete innings
10-run rule after 4.5 / 5
Time limit on Saturday games only: 3h:00m

Junior(See link for all Junior Interleague rules)
7 innings (extra innings will be played if tied)

No new 2:00h
10-run rule after 4.5 / 5  

Silverado (Silv LL) - Silverado Ranch [Updated 03/2018]

*Anyone on the playing field or in constant contact with the children must fill out a volunteer application, be approved by the board and wear their league ID badge in plain view.

Minor
10-run rule after 3.5 or 4 complete innings
No New 1:45
Inning ends after 3 outs, completed lineup, or max 5 runs per inning
(Runs are unlimited starting with the 6th inning)
4 outfielders may be used first half of season

Major
6 innings (extra innings will not be played if tied)
10-run rule
after 3.5 or 4 complete innings

Junior(See link for all Junior Interleague rules)
7 innings (extra innings will be played if tied)

No new 2:00h
10-run rule after 4.5 / 5